Legionwood 2: Rise Of The Eternal's Realm - Director's Cut Download Compressed File >> http://ssurll.com/107b49
About This Game LEGIONWOOD 2: RISE OF THE ETERNAL'S REALM is an epic fantasy Role Playing Game (RPG) in the style of the classics of yesteryear. Playing as an elite imperial soldier trying to protect their homeland, you'll get to explore a massive, fully detailed medieval empire filled with daring adventures, outlandish treasures and dramatic conflicts. Along the way, you'll have to contend with the likes of political corruption, zombie hordes, the onset of war and a game world that changes depending on your choices and actions. Get ready to pick a side on the stage of history. Will you be the one who saves Legionwood, or will you be the one who dooms it to an age of darkness?Features20+ hours of classic RPG gameplay.Dozens of minigames and sidequests to discover.Hundreds of different character configurations.Over 100 intelligent and dangerous foes.Non-linear storyline that makes your choices count.Six different endings.The Director's Cut update also includes:Smarter enemy AI.In-game lore encyclopedia.Expanded endings.Imperial Armaments, Bardsong and Journey to Charn DLC packs. 7aa9394dea Title: Legionwood 2: Rise of the Eternal's Realm - Director's CutGenre: Casual, RPGDeveloper:Dark Gaia StudiosPublisher:DegicaFranchise:LegionwoodRelease Date: 28 Feb, 2014 Legionwood 2: Rise Of The Eternal's Realm - Director's Cut Download Compressed File i have a problem with the cave-ins and moving the rocks to progress. It seems impossible to get to the other side without the rocks blocking progress. Can anyone help me?. This game is well made no doubt and you can feel that DarkGaia is a competent game designer. But this game feels extremely rushed and unpolished. I expected more of this game. I'd like to make this review short and to the point so I'll just dive into it. STORYCompared to the first game this game feels more like a spin-off story than a completed sequel. Although the storytelling and the writing is very good i still feel that alot more story could had been mashed in there. I cleared the final dungeon at around 12 hours at level 19. This was just after picking up my last party member. For obvious reasons this left me with a feeling that the game was not really complete. One bonus is that there is quiet alot of optional content in the game that provides more story. That's all fine and dandy but personaly i would had liked to see the main story expanded instead. Out of the six main characters only two of them have any time at all to see any real king of character development. With that said the characters are still very well written and atleast a couple of them are genuinly likeable. GAMEPLAYThe gameplay is solid but nothing out of the ordinary. The battles are hard at times and can be quiet annoying but the game offers loads of different ways to tackle them. You can for example play a battle slowly with one heavy damage character and three Clerics if that floats your boat. The upside to the difficulty is that i found myself satisfied when i defeated certain bosses. Battles aside the puzzles are mostly frustrating and kinda feel placed in the game to expand the playtime. GRAPHICSI like DarkGaias mapping alot. I really feel that he makes the most out of the built in Graphics in every RPG Maker engine. He has a real knack for making all areas feel unique and full of life. MUSICSome really good choises here. I especially like the fantastic battle music from NemesisTheory. There is not much to say about this really. The soundtrack as a whole does it's job well and provides even more atmosphere to the areas and battles of the game. MINOR POINTSThere are some bugs in the game. It's one of the things that makes the game feel rushed. Overall it's nothing game breaking though and it does not really lower the overall experience that much. OVERALLThe game is still worth the price in my opinion. You get 10-15 hours of really solid old-school gameplay out of it. But you better be sure that you enjoy the SNES era of JRPGs because this game is not for everyone.. As a fellow RPGMaker enthusiast I truly wanted to be able to give this game a favorable review. But for every enjoyable part, there seemed to be an unequally annoying part that made me forget it shortly after. I often felt that I was playing a contest entry NOT a published product.Enjoyed: --------------------------------------------------- The simple, but well thought class\/job choices. (One of my annoying list was slightly mitigated by the ability to sub-class everyone as a Cleric.)- The availability of a multitude of items, with actual utility.(making up for possible bad class choice in battle, and when out of mana.)- A reasonably believable story line.(Much less suspension of disbelief is necessary to enjoy it, unlike many JRPG stories.)- Competent map making.(A little boxy, but for RPGMakerXVA default tiles, the attention of variety is acceptable.)- Market pricing.(It is nice that the price of goods and acquisition of money are relatively painless, but not excessive.)Annoyed: --------------------------------------------------- Complete lack of any quest log.(It's nearly impossible to keep track of side quests without writing them down on paper.)- Painfully linear game play.(Everything, including most over land map access is key-to-open, without any reason to return once completed.)- Long winded and RAMBLING dialogue.(To each their own, but after the third 500+ word story sequence, with dramatic pauses and area transitions to boot, I had to FORCE MYSELF to push through them without quitting. Your story is NOT bad, a little clich\u00e9 but not bad. Do yourself a favor and try not to spell out every detail in WORDS. Leave some of it up to the reader to intuit from setting, animation, and music. It reduces the tedium of reading it, and respects their intelligence at the same time.)- WTF Difficulty curve!?!(I realize that you added a difficulty slider to the options menu, and it works, but the difficulty goes from laughable on CASUAL, to randomly deadly on NORMAL, to survival? ROFLCOPTER! on PURIST. It seems that you are using a random troop member replacement script for battles, and that results in some battles where you MUST escape, or die. Period. And if you aren't using a random replacement script, you must enjoy\u2665\u2665\u2665\u2665\u2665\u2665\u2665\u2665\u2665off your customers. -- While I can accept this in a scenario where battles are visible, and I have at least a chance to 'chose' them, the default random battle mechanic makes it downright infuriating at times. Ex: The difficulty spike, in NORMAL, inside the second dungeon\/cave was enough to finely make me rage quit for the day.)- What? That was a puzzle?!?(At least a few times, I was left to assume that I was looking for an item to 'pass' an obstacle. Neither the obstacle itself, nor the item I found that allowed me to do so, had any indication, in its description or dialogue, of its actual purpose. I either randomly returned, or hoped I was right in back tracking, to discover how they related.). Finally beat the game! Well, one of several endings. I have to say that this game is an exceptional turn based RPG. Here are a few reasons that I personally enjoyed the game:The class system is way more balanced than Final Fantasy ever achieved. With the right combination of skills and equipment, you can make every class a useful one. Every character can be developed however you see fit. There is a lot of replay value in just trying out differently developed characters.There are a lot of side quests, but nothing that you have to devote hundreds of hours to complete. The story line is fantastic. It's not over saturated with juvenile snark like most modern games in the genre. Its a story that grabs you, and compells you to keep playing. Apparently there are several endings, and decisions you make can affect the endings and storyline. That also adds to the replay value.The difficulty is hard, but reasonable. You have to apply thought and strategy to get through it, which means it doesn't get very repetitive (except for later dungeons, where the switching mechanisms can drive you nuts!) But not so nuts that you throw the controller and give up. A lot of people complain about the difficulty, but if any of you remember playing final fantasy 1 and getting off your ship at the wrong port, or playing Dragon Warrior 1 and crossing one too many bridges, the difficulty doesn't even come close to those days.The soundtrack is really good. I'm not a musical person, but I appreciated the variety of background music. It set the mood for the different scenes very well.I'd give this an 8\/10, and I personally can't wait to see another Legionwood game.. I am a little dissapointed about this game. Its nothing like an epic quest. In fact its a very short game (under 10 hours for the first gameplay) and don't even start with the ending(s). The idea of mixed skilled classes is useless because the possible skills are mostly useless. This is the firstRPG I played without a mage and cleric. Fights...yes there are many random ones but you can skip them with runningor equip a trinklet that stops them completely. You don't need the exp. or money because in fights just use one of thedrop agility skills in combination with poison and even the endboss never gets to hit you.
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